Merge branch 'master' into 2020-04-28-tool-component

# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
This commit is contained in:
zumorica
2020-05-23 18:00:28 +02:00
47 changed files with 312 additions and 232 deletions

View File

@@ -23,7 +23,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Gravity
{
[RegisterComponent]
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
{
private BoundUserInterface _userInterface;
@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Gravity
serializer.DataField(ref _intact, "intact", true);
}
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
return false;
@@ -102,9 +102,9 @@ namespace Content.Server.GameObjects.Components.Gravity
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out WelderComponent tool))
if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))