Merge branch 'master' into 2020-04-28-tool-component
# Conflicts: # Content.Server/GameObjects/Components/AnchorableComponent.cs # Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs # Content.Server/GameObjects/Components/Doors/AirlockComponent.cs # Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs # Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs # Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs # Content.Server/GameObjects/Components/WiresComponent.cs
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@@ -12,7 +12,7 @@ using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class AnchorableComponent : Component, IAttackBy
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public class AnchorableComponent : Component, IInteractUsing
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{
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public override string Name => "Anchorable";
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@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components
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Owner.EnsureComponent<PhysicsComponent>();
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out PhysicsComponent physics)
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|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
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