Emergency closets are now filled automatically.
Mostly.
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@@ -0,0 +1,65 @@
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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[RegisterComponent]
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internal sealed class EmergencyClosetFillComponent : Component, IMapInit
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{
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public override string Name => "EmergencyClosetFill";
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = IoCManager.Resolve<IRobustRandom>();
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void Spawn(string prototype)
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{
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storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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if (random.Prob(40))
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{
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Spawn("ToolboxEmergencyFilled");
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}
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var pick = random.Next(0, 100);
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if (pick < 40) // 40%
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{
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// TODO: uncomment when we actually have these items.
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// Spawn("TankOxygenSmallFilled");
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// Spawn("TankOxygenSmallFilled");
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Spawn("BreathMaskClothing");
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Spawn("BreathMaskClothing");
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}
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else if (pick < 65) // 25%
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{
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// Spawn("TankOxygenSmallFilled");
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// Spawn("MedkitOxygenFilled");
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Spawn("BreathMaskClothing");
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}
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else if (pick < 85) // 20%
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{
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// Spawn("TankOxygenFilled");
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Spawn("BreathMaskClothing");
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}
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else if (pick < 95) // 10%
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{
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// Spawn("TankOxygenSmallFilled");
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Spawn("BreathMaskClothing");
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}
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else if (pick < 99) // 4%
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{
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// nothing, doot
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}
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else // 1%
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{
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// teehee
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Owner.Delete();
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}
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}
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}
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}
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@@ -12,10 +12,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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public override string Name => "ToolLockerFill";
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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@@ -23,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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if (random.Prob(0.4f))
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@@ -63,7 +63,8 @@
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id: LockerEmergencyFilledRandom
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parent: LockerEmergency
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suffix: Filled, Random
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components:
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- type: EmergencyClosetFill
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# Fire safety closet
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- type: entity
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