Emergency closets are now filled automatically.
Mostly.
This commit is contained in:
@@ -0,0 +1,65 @@
|
|||||||
|
using Robust.Server.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Random;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
||||||
|
{
|
||||||
|
[RegisterComponent]
|
||||||
|
internal sealed class EmergencyClosetFillComponent : Component, IMapInit
|
||||||
|
{
|
||||||
|
public override string Name => "EmergencyClosetFill";
|
||||||
|
|
||||||
|
void IMapInit.MapInit()
|
||||||
|
{
|
||||||
|
var storage = Owner.GetComponent<IStorageComponent>();
|
||||||
|
var random = IoCManager.Resolve<IRobustRandom>();
|
||||||
|
|
||||||
|
void Spawn(string prototype)
|
||||||
|
{
|
||||||
|
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (random.Prob(40))
|
||||||
|
{
|
||||||
|
Spawn("ToolboxEmergencyFilled");
|
||||||
|
}
|
||||||
|
|
||||||
|
var pick = random.Next(0, 100);
|
||||||
|
if (pick < 40) // 40%
|
||||||
|
{
|
||||||
|
// TODO: uncomment when we actually have these items.
|
||||||
|
// Spawn("TankOxygenSmallFilled");
|
||||||
|
// Spawn("TankOxygenSmallFilled");
|
||||||
|
Spawn("BreathMaskClothing");
|
||||||
|
Spawn("BreathMaskClothing");
|
||||||
|
}
|
||||||
|
else if (pick < 65) // 25%
|
||||||
|
{
|
||||||
|
// Spawn("TankOxygenSmallFilled");
|
||||||
|
// Spawn("MedkitOxygenFilled");
|
||||||
|
Spawn("BreathMaskClothing");
|
||||||
|
}
|
||||||
|
else if (pick < 85) // 20%
|
||||||
|
{
|
||||||
|
// Spawn("TankOxygenFilled");
|
||||||
|
Spawn("BreathMaskClothing");
|
||||||
|
}
|
||||||
|
else if (pick < 95) // 10%
|
||||||
|
{
|
||||||
|
// Spawn("TankOxygenSmallFilled");
|
||||||
|
Spawn("BreathMaskClothing");
|
||||||
|
}
|
||||||
|
else if (pick < 99) // 4%
|
||||||
|
{
|
||||||
|
// nothing, doot
|
||||||
|
}
|
||||||
|
else // 1%
|
||||||
|
{
|
||||||
|
// teehee
|
||||||
|
Owner.Delete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,10 +12,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
|||||||
{
|
{
|
||||||
public override string Name => "ToolLockerFill";
|
public override string Name => "ToolLockerFill";
|
||||||
|
|
||||||
#pragma warning disable 649
|
|
||||||
[Dependency] private readonly IEntityManager _entityManager;
|
|
||||||
#pragma warning restore 649
|
|
||||||
|
|
||||||
void IMapInit.MapInit()
|
void IMapInit.MapInit()
|
||||||
{
|
{
|
||||||
var storage = Owner.GetComponent<IStorageComponent>();
|
var storage = Owner.GetComponent<IStorageComponent>();
|
||||||
@@ -23,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
|||||||
|
|
||||||
void Spawn(string prototype)
|
void Spawn(string prototype)
|
||||||
{
|
{
|
||||||
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
|
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (random.Prob(0.4f))
|
if (random.Prob(0.4f))
|
||||||
|
|||||||
@@ -63,7 +63,8 @@
|
|||||||
id: LockerEmergencyFilledRandom
|
id: LockerEmergencyFilledRandom
|
||||||
parent: LockerEmergency
|
parent: LockerEmergency
|
||||||
suffix: Filled, Random
|
suffix: Filled, Random
|
||||||
|
components:
|
||||||
|
- type: EmergencyClosetFill
|
||||||
|
|
||||||
# Fire safety closet
|
# Fire safety closet
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
Reference in New Issue
Block a user