Initial mockup of the Reptilian species (#6973)
Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
This commit is contained in:
23
Resources/Prototypes/Entities/Mobs/Player/reptilian.yml
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23
Resources/Prototypes/Entities/Mobs/Player/reptilian.yml
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- type: entity
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save: false
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name: Urist McHands The Lizardperson
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parent: MobReptilianBase
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id: MobReptilian
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description: A miserable pile of scales.
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components:
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- type: Mind
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showExamineInfo: true
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- type: Input
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context: "human"
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- type: PlayerMobMover
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- type: PlayerInputMover
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- type: Alerts
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- type: Eye
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- type: CameraRecoil
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- type: Examiner
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- type: CanHostGuardian
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- type: AiFactionTag
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factions:
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- NanoTrasen
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#Weh
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218
Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
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218
Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
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- type: entity
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save: false
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name: Urist McHands The Lizardperson
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parent: MobHumanBase
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id: MobReptilianBase
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abstract: true
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description: A miserable pile of scales.
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components:
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- type: Icon
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: full
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- type: Sprite
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netsync: false
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noRot: true
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drawdepth: Mobs
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scale: 1, 1
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layers:
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- map: [ "enum.HumanoidVisualLayers.TailBehind" ]
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color: "#34a223"
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state: tail_smooth_behind
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Snout" ]
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color: "#34a223"
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state: snout_round
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_hand
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_foot
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "enum.HumanoidVisualLayers.TailFront" ]
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color: "#34a223"
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state: tail_smooth_front
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "belt" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.Frills" ]
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state: frills_simple
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color: "#34a223"
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Horns" ]
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state: horns_simple
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- type: Body
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template: HumanoidTemplate
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preset: HumanPreset
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- type: entity
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save: false
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name: Urist McHands
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parent: MobHumanDummy
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id: MobReptilianDummy
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abstract: true
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description: A dummy reptilian meant to be used in character setup.
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components:
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- type: Sprite
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netsync: false
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noRot: true
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drawdepth: Mobs
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scale: 1, 1
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layers:
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- map: [ "enum.HumanoidVisualLayers.TailBehind" ]
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color: "#34a223"
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state: tail_smooth_behind
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Snout" ]
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color: "#34a223"
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state: snout_round
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_hand
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#34a223"
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sprite: Mobs/Species/Reptilian/parts.rsi
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state: r_foot
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "enum.HumanoidVisualLayers.TailFront" ]
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color: "#34a223"
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state: tail_smooth_front
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "belt" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.Frills" ]
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state: frills_simple
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "enum.HumanoidVisualLayers.Horns" ]
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state: horns_simple
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sprite: Mobs/Customization/reptilian_parts.rsi
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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#Weh
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