Initial mockup of the Reptilian species (#6973)

Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2022-03-10 15:05:07 +11:00
committed by GitHub
parent 336318d452
commit 92ff81b6c9
43 changed files with 424 additions and 5 deletions

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- type: entity
save: false
name: Urist McHands The Lizardperson
parent: MobReptilianBase
id: MobReptilian
description: A miserable pile of scales.
components:
- type: Mind
showExamineInfo: true
- type: Input
context: "human"
- type: PlayerMobMover
- type: PlayerInputMover
- type: Alerts
- type: Eye
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: AiFactionTag
factions:
- NanoTrasen
#Weh

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@@ -0,0 +1,218 @@
- type: entity
save: false
name: Urist McHands The Lizardperson
parent: MobHumanBase
id: MobReptilianBase
abstract: true
description: A miserable pile of scales.
components:
- type: Icon
sprite: Mobs/Species/Reptilian/parts.rsi
state: full
- type: Sprite
netsync: false
noRot: true
drawdepth: Mobs
scale: 1, 1
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ]
color: "#34a223"
state: tail_smooth_behind
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Chest" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: torso_m
- map: [ "enum.HumanoidVisualLayers.Head" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: head_m
- map: [ "enum.HumanoidVisualLayers.Snout" ]
color: "#34a223"
state: snout_round
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
color: "#008800"
sprite: Mobs/Customization/eyes.rsi
state: eyes
- map: [ "enum.HumanoidVisualLayers.RArm" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_arm
- map: [ "enum.HumanoidVisualLayers.LArm" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_arm
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_leg
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_leg
- shader: StencilClear
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_leg
- shader: StencilMask
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: female_full
visible: false
- map: [ "jumpsuit" ]
shader: StencilDraw
- map: [ "enum.HumanoidVisualLayers.LHand" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_hand
- map: [ "enum.HumanoidVisualLayers.RHand" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_hand
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_foot
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_foot
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "enum.HumanoidVisualLayers.TailFront" ]
color: "#34a223"
state: tail_smooth_front
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "belt" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.Frills" ]
state: frills_simple
color: "#34a223"
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Horns" ]
state: horns_simple
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "pocket1" ]
- map: [ "pocket2" ]
- type: Body
template: HumanoidTemplate
preset: HumanPreset
- type: entity
save: false
name: Urist McHands
parent: MobHumanDummy
id: MobReptilianDummy
abstract: true
description: A dummy reptilian meant to be used in character setup.
components:
- type: Sprite
netsync: false
noRot: true
drawdepth: Mobs
scale: 1, 1
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ]
color: "#34a223"
state: tail_smooth_behind
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Chest" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: torso_m
- map: [ "enum.HumanoidVisualLayers.Head" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: head_m
- map: [ "enum.HumanoidVisualLayers.Snout" ]
color: "#34a223"
state: snout_round
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
color: "#008800"
sprite: Mobs/Customization/eyes.rsi
state: eyes
- map: [ "enum.HumanoidVisualLayers.RArm" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_arm
- map: [ "enum.HumanoidVisualLayers.LArm" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_arm
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_leg
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_leg
- shader: StencilClear
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_leg
- shader: StencilMask
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: female_full
visible: false
- map: [ "jumpsuit" ]
shader: StencilDraw
- map: [ "enum.HumanoidVisualLayers.LHand" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_hand
- map: [ "enum.HumanoidVisualLayers.RHand" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_hand
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: l_foot
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi
state: r_foot
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "id" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "enum.HumanoidVisualLayers.TailFront" ]
color: "#34a223"
state: tail_smooth_front
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "belt" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.Frills" ]
state: frills_simple
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "enum.HumanoidVisualLayers.Horns" ]
state: horns_simple
sprite: Mobs/Customization/reptilian_parts.rsi
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "pocket1" ]
- map: [ "pocket2" ]
#Weh