Initial mockup of the Reptilian species (#6973)
Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
This commit is contained in:
@@ -25,6 +25,10 @@ namespace Content.Client.CharacterAppearance.Systems
|
||||
private readonly HumanoidVisualLayers[] _bodyPartLayers = {
|
||||
HumanoidVisualLayers.Chest,
|
||||
HumanoidVisualLayers.Head,
|
||||
HumanoidVisualLayers.Snout,
|
||||
HumanoidVisualLayers.Frills,
|
||||
HumanoidVisualLayers.TailBehind,
|
||||
HumanoidVisualLayers.TailFront,
|
||||
HumanoidVisualLayers.Eyes,
|
||||
HumanoidVisualLayers.RArm,
|
||||
HumanoidVisualLayers.LArm,
|
||||
@@ -99,7 +103,6 @@ namespace Content.Client.CharacterAppearance.Systems
|
||||
}
|
||||
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, component.Appearance.EyeColor);
|
||||
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Chest, component.Sex == Sex.Male ? "torso_m" : "torso_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Head, component.Sex == Sex.Male ? "head_m" : "head_f");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user