This commit is contained in:
Leon Friedrich
2022-10-25 13:06:00 +13:00
committed by GitHub
parent 4b5df9b0f7
commit 92e92dceb0
12 changed files with 74 additions and 32 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Electrocution
@@ -9,6 +10,8 @@ namespace Content.Shared.Electrocution
base.Initialize();
SubscribeLocalEvent<InsulatedComponent, ElectrocutionAttemptEvent>(OnInsulatedElectrocutionAttempt);
// as long as legally distinct electric-mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
SubscribeLocalEvent<InsulatedComponent, InventoryRelayedEvent<ElectrocutionAttemptEvent>>((e, c, ev) => OnInsulatedElectrocutionAttempt(e, c, ev.Args));
SubscribeLocalEvent<InsulatedComponent, ComponentGetState>(OnInsulatedGetState);
SubscribeLocalEvent<InsulatedComponent, ComponentHandleState>(OnInsulatedHandleState);
}