Improve throwing precision (#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
slarticodefast
2024-07-08 11:03:53 +02:00
committed by GitHub
parent c8a87ceaab
commit 92e2980534
18 changed files with 93 additions and 39 deletions

View File

@@ -0,0 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Throwing
{
/// <summary>
/// Makes an item land at the cursor when thrown and slide a little further.
/// Without it the item lands slightly in front and stops moving at the cursor.
/// Use this for throwing weapons that should pierce the opponent, for example spears.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class LandAtCursorComponent : Component { }
}