Improve throwing precision (#29726)
* improve throwing precision * remove debugging logs * minor fixes * f * Update Content.Shared/Throwing/LandAtCursorComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Shared/Throwing/LandAtCursorComponent.cs
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12
Content.Shared/Throwing/LandAtCursorComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Throwing
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{
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/// <summary>
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/// Makes an item land at the cursor when thrown and slide a little further.
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/// Without it the item lands slightly in front and stops moving at the cursor.
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/// Use this for throwing weapons that should pierce the opponent, for example spears.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LandAtCursorComponent : Component { }
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}
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