Improve throwing precision (#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
slarticodefast
2024-07-08 11:03:53 +02:00
committed by GitHub
parent c8a87ceaab
commit 92e2980534
18 changed files with 93 additions and 39 deletions

View File

@@ -5,17 +5,17 @@ namespace Content.Shared.Throwing;
[ByRefEvent]
public struct BeforeThrowEvent
{
public BeforeThrowEvent(EntityUid itemUid, Vector2 direction, float throwStrength, EntityUid playerUid)
public BeforeThrowEvent(EntityUid itemUid, Vector2 direction, float throwSpeed, EntityUid playerUid)
{
ItemUid = itemUid;
Direction = direction;
ThrowStrength = throwStrength;
ThrowSpeed = throwSpeed;
PlayerUid = playerUid;
}
public EntityUid ItemUid { get; set; }
public Vector2 Direction { get; }
public float ThrowStrength { get; set;}
public float ThrowSpeed { get; set;}
public EntityUid PlayerUid { get; }
public bool Cancelled = false;