Improve throwing precision (#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
slarticodefast
2024-07-08 11:03:53 +02:00
committed by GitHub
parent c8a87ceaab
commit 92e2980534
18 changed files with 93 additions and 39 deletions

View File

@@ -38,11 +38,11 @@ public sealed partial class HandsComponent : Component
public bool DisableExplosionRecursion = false;
/// <summary>
/// The amount of throw impulse per distance the player is from the throw target.
/// Modifies the speed at which items are thrown.
/// </summary>
[DataField("throwForceMultiplier")]
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float ThrowForceMultiplier { get; set; } = 10f; //should be tuned so that a thrown item lands about under the player's cursor
public float BaseThrowspeed { get; set; } = 10f;
/// <summary>
/// Distance after which longer throw targets stop increasing throw impulse.