Improve throwing precision (#29726)
* improve throwing precision * remove debugging logs * minor fixes * f * Update Content.Shared/Throwing/LandAtCursorComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -59,7 +59,6 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
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if (length <= TimeSpan.Zero)
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return null;
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length += TimeSpan.FromSeconds(ThrowingSystem.FlyTime);
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var scale = ent.Comp2.Scale;
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var lenFloat = (float) length.TotalSeconds;
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