Flashlight wattag is now a VV-able variable.
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@@ -1,4 +1,4 @@
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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#pragma warning restore 649
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public const float Wattage = 10;
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[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10;
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[ViewVariables] private ContainerSlot _cellContainer;
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[ViewVariables] private ContainerSlot _cellContainer;
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private PointLightComponent _pointLight;
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private PointLightComponent _pointLight;
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private SpriteComponent _spriteComponent;
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private SpriteComponent _spriteComponent;
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