Anomalous infections (#31876)

* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
This commit is contained in:
Ed
2024-09-17 12:49:19 +03:00
committed by GitHub
parent 5eaac00432
commit 92be69a5ab
49 changed files with 1859 additions and 25 deletions

View File

@@ -1,6 +1,6 @@
using System.Numerics;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
@@ -16,7 +16,7 @@ namespace Content.Shared.Anomaly.Components;
/// Anomalies and their related components were designed here: https://hackmd.io/@ss14-design/r1sQbkJOs
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[Access(typeof(SharedAnomalySystem))]
[Access(typeof(SharedAnomalySystem), typeof(SharedInnerBodyAnomalySystem))]
public sealed partial class AnomalyComponent : Component
{
/// <summary>
@@ -184,21 +184,21 @@ public sealed partial class AnomalyComponent : Component
/// <summary>
/// The minimum amount of research points generated per second
/// </summary>
[DataField("minPointsPerSecond")]
[DataField]
public int MinPointsPerSecond = 10;
/// <summary>
/// The maximum amount of research points generated per second
/// This doesn't include the point bonus for being unstable.
/// </summary>
[DataField("maxPointsPerSecond")]
[DataField]
public int MaxPointsPerSecond = 70;
/// <summary>
/// The multiplier applied to the point value for the
/// anomaly being above the <see cref="GrowthThreshold"/>
/// </summary>
[DataField("growingPointMultiplier")]
[DataField]
public float GrowingPointMultiplier = 1.5f;
#endregion
@@ -252,10 +252,13 @@ public sealed partial class AnomalyComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public Vector2 FloatingOffset = new(0, 0.15f);
public Vector2 FloatingOffset = new(0, 0);
public readonly string AnimationKey = "anomalyfloat";
#endregion
[DataField]
public bool DeleteEntity = true;
}
/// <summary>