Anomalous infections (#31876)
* inner anomaly * anomaly pulse action * test anom mine * Update anomalies.yml * fix action cooldown * pyro_eyes * clientsystem * experiments * blya * some telegraphy * shock eyes! * shadow eyes * separate files * frosty eyes * fix * flora eyes * bluespace eyes * flesh eyes * redoing injction * auto add layers * пипяу * new injector component * stupid me * nice marker injectors * anomaly spawn on shutdown * gravity anom * dead anomaly spawning * add VOX states * sprite specific layers support * technology anom infection * auto detach anomalies that have moved away * Update anomaly_injections.yml * anomalyspawner integration * rock anomaly! * Update anomaly_injections.yml * fix crash bug * tag filter * fix anom dublication spawns * Update anomaly.yml * Update InnerBodyAnomalyComponent.cs * Update anomaly_injections.yml * dont spawn anomalies after decay * fix morb sprite, add end message * gravity resprite * admin logging, double injection fix * make flesh and living light mobs friendly to anomaly hosts * popups * severity feedback * sloth review * A * keep organs after gib * punpun host * sloth synchronization * Update arachnid.yml * increase infections spawnrate
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@@ -202,6 +202,7 @@ namespace Content.Server.Explosion.EntitySystems
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args.Handled = true;
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}
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private void HandleRattleTrigger(EntityUid uid, RattleComponent component, TriggerEvent args)
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{
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if (!TryComp<SubdermalImplantComponent>(uid, out var implanted))
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@@ -230,7 +231,7 @@ namespace Content.Server.Explosion.EntitySystems
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private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
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Trigger(uid);
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Trigger(uid, args.OtherEntity);
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}
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private void OnSpawnTriggered(EntityUid uid, TriggerOnSpawnComponent component, MapInitEvent args)
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