Makes a few deletes queued. (#4015)
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.PA
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_ => 0
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};
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singularityComponent.Energy += 10 * multiplier;
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Owner.Delete();
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Owner.QueueDelete();
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}
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else if (otherFixture.Body.Owner.TryGetComponent<SingularityGeneratorComponent>(out var singularityGeneratorComponent))
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{
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