Stop caching connected tubes and discover them on each step (#1554)
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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@@ -26,13 +25,13 @@ namespace Content.Server.GameObjects.Components.Disposal
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var directions = ConnectableDirections();
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var previousTube = holder.PreviousTube;
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if (previousTube == null || !Connected.ContainsValue(previousTube))
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if (previousTube == null)
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{
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return directions[0];
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}
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var first = Connected.GetValueOrDefault(directions[0]);
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return previousTube == first ? directions[1] : directions[0];
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var previousDirection = DirectionTo(previousTube);
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return previousDirection == directions[0] ? directions[1] : directions[0];
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}
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public override void ExposeData(ObjectSerializer serializer)
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