Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
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@@ -1,23 +1,15 @@
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using System;
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using System.Linq;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.WireHacking;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Server.Throwing;
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using Robust.Shared.Maths;
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using Content.Shared.Acts;
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using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
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@@ -34,7 +26,6 @@ namespace Content.Server.VendingMachines.systems
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{
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base.Initialize();
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SubscribeLocalEvent<VendingMachineComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<VendingMachineComponent, ActivateInWorldEvent>(HandleActivate);
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SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<VendingMachineComponent, InventorySyncRequestMessage>(OnInventoryRequestMessage);
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineEjectMessage>(OnInventoryEjectMessage);
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@@ -72,30 +63,6 @@ namespace Content.Server.VendingMachines.systems
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AuthorizedVend(uid, entity, args.ID, component);
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}
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private void HandleActivate(EntityUid uid, VendingMachineComponent component, ActivateInWorldEvent args)
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{
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if (!TryComp<ActorComponent>(args.User, out var actor))
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{
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return;
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}
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if (!IsPowered(uid, component))
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{
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return;
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}
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if (TryComp<WiresComponent>(uid, out var wires))
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{
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if (wires.IsPanelOpen)
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{
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wires.OpenInterface(actor.PlayerSession);
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return;
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}
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}
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component.UserInterface?.Toggle(actor.PlayerSession);
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}
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private void OnPowerChanged(EntityUid uid, VendingMachineComponent component, PowerChangedEvent args)
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{
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TryUpdateVisualState(uid, null, component);
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