Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
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@@ -1,24 +1,8 @@
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using System.Linq;
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using Content.Shared;
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using Content.Shared.CCVar;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Server.WireHacking;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Localization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.EntitySystems
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{
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@@ -39,7 +23,9 @@ namespace Content.Server.Power.EntitySystems
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if (args.Cancelled) return;
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if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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{
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args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered"));
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if (TryComp<WiresComponent>(uid, out var wires) && wires.IsPanelOpen)
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return;
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args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered", ("machine", uid)));
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args.Cancel();
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}
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}
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