Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
This commit is contained in:
@@ -2,25 +2,17 @@ using Content.Server.CharacterAppearance.Systems;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public sealed class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
|
||||
public sealed class MagicMirrorComponent : SharedMagicMirrorComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
[Dependency] private readonly SpriteAccessoryManager _spriteAccessoryManager = default!;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MagicMirrorUiKey.Key);
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(MagicMirrorUiKey.Key);
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
@@ -94,36 +86,5 @@ namespace Content.Server.CharacterAppearance.Components
|
||||
|
||||
EntitySystem.Get<HumanoidAppearanceSystem>().ForceAppearanceUpdate(player);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_entities.TryGetComponent(eventArgs.User, out HumanoidAppearanceComponent? looks))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("magic-mirror-component-activate-user-has-no-hair"));
|
||||
return;
|
||||
}
|
||||
|
||||
UserInterface?.Toggle(actor.PlayerSession);
|
||||
|
||||
var appearance = looks.Appearance;
|
||||
|
||||
var msg = new MagicMirrorInitialDataMessage(
|
||||
appearance.HairColor,
|
||||
appearance.FacialHairColor,
|
||||
appearance.HairStyleId,
|
||||
appearance.FacialHairStyleId,
|
||||
appearance.EyeColor,
|
||||
looks.CategoriesHair,
|
||||
looks.CategoriesFacialHair,
|
||||
looks.CanColorHair,
|
||||
looks.CanColorFacialHair);
|
||||
|
||||
UserInterface?.SendMessage(msg, actor.PlayerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user