Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)

* Chem master

* Drone support for handhelds

* Vending machines, scanners

* Cloners, R&D computers

* make research a little less sussy

* Unfuck wires

* PA control computer

* Unfuck merge

* Clean up git gore for good

* Disposals

* Microwaves

* paper

* Magic mirror

* More vendors for drones

* Solar computer whitelist

* EFR review updates
This commit is contained in:
Rane
2022-03-12 13:26:06 -05:00
committed by GitHub
parent 865c9630bd
commit 926e36d81d
48 changed files with 305 additions and 584 deletions

View File

@@ -20,9 +20,8 @@ using Robust.Shared.Utility;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
#pragma warning disable 618
public sealed class GasTankComponent : Component, IExamine, IGasMixtureHolder, IDropped, IActivate
public sealed class GasTankComponent : Component, IExamine, IGasMixtureHolder, IDropped
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entMan = default!;
@@ -147,12 +146,6 @@ namespace Content.Server.Atmos.Components
return air;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor)) return;
OpenInterface(actor.PlayerSession);
}
public void ConnectToInternals()
{
if (IsConnected || !IsFunctional) return;