Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
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@@ -20,9 +20,8 @@ using Robust.Shared.Utility;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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#pragma warning disable 618
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public sealed class GasTankComponent : Component, IExamine, IGasMixtureHolder, IDropped, IActivate
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public sealed class GasTankComponent : Component, IExamine, IGasMixtureHolder, IDropped
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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@@ -147,12 +146,6 @@ namespace Content.Server.Atmos.Components
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return air;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor)) return;
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OpenInterface(actor.PlayerSession);
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}
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public void ConnectToInternals()
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{
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if (IsConnected || !IsFunctional) return;
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