From 9255cc97a95d870afa4e92e694df3d66a8cc7135 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Sun, 15 May 2022 13:29:01 +1000 Subject: [PATCH] Revert "Revert "Make mapping use consistent Entity Uids (#7625)" (#7650)" (#8186) This reverts commit 09576067924187aeb9f49b14ccd407fd1502dd34. --- Content.Server/GameTicking/Commands/MappingCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Commands/MappingCommand.cs b/Content.Server/GameTicking/Commands/MappingCommand.cs index 88538893e0..3eb91ac8a3 100644 --- a/Content.Server/GameTicking/Commands/MappingCommand.cs +++ b/Content.Server/GameTicking/Commands/MappingCommand.cs @@ -67,7 +67,7 @@ namespace Content.Server.GameTicking.Commands if (args.Length <= 1) shell.ExecuteCommand($"addmap {mapId} false"); else - shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\""); + shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\" 0 0 0 true"); // was the map actually created? if (!mapManager.MapExists(mapId))