Fix Antimatter engine maths and overplacing (#2736)
* Antimatter engine parts can't be placed overlapping * Antimatter engine stability maths fixed * Antimatter engine: Clean up some unused stuff
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@@ -26,11 +26,6 @@ namespace Content.Server.GameObjects.Components.Power.AME
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Owner.TryGetComponent(out _pointLight);
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}
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internal void OnUpdate(float frameTime)
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{
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throw new NotImplementedException();
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}
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public void SetCore()
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{
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if(_isCore) { return; }
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