Fix player list being blank when re-joining lobby.
This commit is contained in:
@@ -66,6 +66,11 @@ namespace Content.Client.GameTicking
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_updatePlayerList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void _updatePlayerList()
|
||||||
|
{
|
||||||
_lobby.OnlinePlayerItemList.Clear();
|
_lobby.OnlinePlayerItemList.Clear();
|
||||||
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
|
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
|
||||||
{
|
{
|
||||||
@@ -208,6 +213,8 @@ namespace Content.Client.GameTicking
|
|||||||
};
|
};
|
||||||
|
|
||||||
_lobby.LeaveButton.OnPressed += args => _console.ProcessCommand("disconnect");
|
_lobby.LeaveButton.OnPressed += args => _console.ProcessCommand("disconnect");
|
||||||
|
|
||||||
|
_updatePlayerList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _joinGame(MsgTickerJoinGame message)
|
private void _joinGame(MsgTickerJoinGame message)
|
||||||
|
|||||||
Reference in New Issue
Block a user