light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,18 +1,8 @@
|
||||
using Content.Shared.Light.Component;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.Light.Components;
|
||||
|
||||
namespace Content.Client.Light.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
|
||||
{
|
||||
}
|
||||
|
||||
public enum EmergencyLightVisualLayers
|
||||
{
|
||||
Base,
|
||||
LightOff,
|
||||
LightOn,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user