SoundSystem (#3467)
* Converted some audio calls over to the new system. * Update Submodule.
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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private SpriteComponent? _spriteComponent;
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private RadiationPulseComponent? _radiationPulseComponent;
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private AudioSystem _audioSystem = null!;
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private AudioSystem.AudioSourceServer? _playingSound;
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private IPlayingAudioStream? _playingSound;
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public override void Initialize()
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{
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