SoundSystem (#3467)

* Converted some audio calls over to the new system.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-01 20:42:54 -08:00
committed by GitHub
parent 609fcf25ac
commit 91cea56a5a
10 changed files with 37 additions and 37 deletions

View File

@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Singularity
private SpriteComponent? _spriteComponent;
private RadiationPulseComponent? _radiationPulseComponent;
private AudioSystem _audioSystem = null!;
private AudioSystem.AudioSourceServer? _playingSound;
private IPlayingAudioStream? _playingSound;
public override void Initialize()
{