Damage overlay fixes (#9831)
- Fix death overlay showing when returning to body. - Made the diff non-linear.
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@@ -55,6 +55,7 @@ public sealed partial class MobStateSystem : SharedMobStateSystem
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{
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if (TryComp<MobStateComponent>(ev.Entity, out var mobState) && TryComp<DamageableComponent>(ev.Entity, out var damageable))
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{
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_overlay.DeadLevel = 0f;
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SetLevel(mobState, damageable.TotalDamage);
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}
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else
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