Add NukeOps Test (#27207)
* Add NukeOps Test * Update EvacShuttleTest to also check mapinit * Update RuleMaxTimeRestartTest * Fix cvar cleanup * A * Revert some changes * comments * Add MappingTests * Finally fix the test * A
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@@ -165,7 +165,7 @@ namespace Content.Server.GameTicking
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var gridIds = _map.LoadMap(targetMapId, ev.GameMap.MapPath.ToString(), ev.Options);
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_metaData.SetEntityName(_mapManager.GetMapEntityId(targetMapId), "Station map");
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_metaData.SetEntityName(_mapManager.GetMapEntityId(targetMapId), $"station map - {map.MapName}");
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var gridUids = gridIds.ToList();
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RaiseLocalEvent(new PostGameMapLoad(map, targetMapId, gridUids, stationName));
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