Displacement maps big update (#30093)
* split logic into own system * add support for different size displacement maps * some clothes may not use displacement maps * displacement maps spport hand sprites * Update DisplacementMapSystem.cs * rename things * fuck stencilmask * fix bugs * no masks * Update jumpsuits.yml * fix species specific sprites * Update ClothingSystem.cs * shoes + ears displacement, some bugfix * Update DisplacementMapSystem.cs
This commit is contained in:
@@ -1,10 +1,12 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client.DisplacementMap;
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using Content.Client.Inventory;
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using Content.Shared.Clothing;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.DisplacementMap;
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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@@ -50,6 +52,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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[Dependency] private readonly IResourceCache _cache = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly DisplacementMapSystem _displacement = default!;
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public override void Initialize()
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{
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@@ -64,15 +67,14 @@ public sealed class ClientClothingSystem : ClothingSystem
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private void OnAppearanceUpdate(EntityUid uid, InventoryComponent component, ref AppearanceChangeEvent args)
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{
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// May need to update jumpsuit stencils if the sex changed. Also required to properly set the stencil on init
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// May need to update displacement maps if the sex changed. Also required to properly set the stencil on init
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if (args.Sprite == null)
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return;
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if (_inventorySystem.TryGetSlotEntity(uid, Jumpsuit, out var suit, component)
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&& TryComp(suit, out ClothingComponent? clothing))
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var enumerator = _inventorySystem.GetSlotEnumerator((uid, component));
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while (enumerator.NextItem(out var item, out var slot))
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{
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SetGenderedMask(uid, args.Sprite, clothing);
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return;
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RenderEquipment(uid, item, slot.Name, component);
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}
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// No clothing equipped -> make sure the layer is hidden, though this should already be handled by on-unequip.
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@@ -179,14 +181,6 @@ public sealed class ClientClothingSystem : ClothingSystem
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private void OnDidUnequip(EntityUid uid, SpriteComponent component, DidUnequipEvent args)
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{
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// Hide jumpsuit mask layer.
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if (args.Slot == Jumpsuit
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&& TryComp(uid, out SpriteComponent? sprite)
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&& sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var maskLayer))
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{
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sprite.LayerSetVisible(maskLayer, false);
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}
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if (!TryComp(uid, out InventorySlotsComponent? inventorySlots))
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return;
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@@ -231,9 +225,6 @@ public sealed class ClientClothingSystem : ClothingSystem
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return;
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}
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if (slot == Jumpsuit)
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SetGenderedMask(equipee, sprite, clothingComponent);
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if (!_inventorySystem.TryGetSlot(equipee, slot, out var slotDef, inventory))
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return;
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@@ -265,7 +256,25 @@ public sealed class ClientClothingSystem : ClothingSystem
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// temporary, until layer draw depths get added. Basically: a layer with the key "slot" is being used as a
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// bookmark to determine where in the list of layers we should insert the clothing layers.
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bool slotLayerExists = sprite.LayerMapTryGet(slot, out var index);
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var displacementData = inventory.Displacements.GetValueOrDefault(slot);
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// Select displacement maps
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var displacementData = inventory.Displacements.GetValueOrDefault(slot); //Default unsexed map
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var equipeeSex = CompOrNull<HumanoidAppearanceComponent>(equipee)?.Sex;
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if (equipeeSex != null)
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{
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switch (equipeeSex)
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{
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case Sex.Male:
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if (inventory.MaleDisplacements.Count > 0)
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displacementData = inventory.MaleDisplacements.GetValueOrDefault(slot);
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break;
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case Sex.Female:
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if (inventory.FemaleDisplacements.Count > 0)
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displacementData = inventory.FemaleDisplacements.GetValueOrDefault(slot);
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break;
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}
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}
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// add the new layers
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foreach (var (key, layerData) in ev.Layers)
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@@ -292,7 +301,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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index = sprite.LayerMapReserveBlank(key);
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if (sprite[index] is not Layer layer)
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return;
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continue;
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// In case no RSI is given, use the item's base RSI as a default. This cuts down on a lot of unnecessary yaml entries.
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if (layerData.RsiPath == null
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@@ -303,78 +312,19 @@ public sealed class ClientClothingSystem : ClothingSystem
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layer.SetRsi(clothingSprite.BaseRSI);
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}
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// Another "temporary" fix for clothing stencil masks.
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// Sprite layer redactor when
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// Sprite "redactor" just a week away.
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if (slot == Jumpsuit)
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layerData.Shader ??= "StencilDraw";
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sprite.LayerSetData(index, layerData);
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layer.Offset += slotDef.Offset;
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if (displacementData != null)
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if (displacementData is not null)
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{
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if (displacementData.ShaderOverride != null)
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sprite.LayerSetShader(index, displacementData.ShaderOverride);
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var displacementKey = $"{key}-displacement";
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if (!revealedLayers.Add(displacementKey))
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{
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Log.Warning($"Duplicate key for clothing visuals DISPLACEMENT: {displacementKey}.");
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//Checking that the state is not tied to the current race. In this case we don't need to use the displacement maps.
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if (layerData.State is not null && inventory.SpeciesId is not null && layerData.State.EndsWith(inventory.SpeciesId))
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continue;
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}
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var displacementLayer = _serialization.CreateCopy(displacementData.Layer, notNullableOverride: true);
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displacementLayer.CopyToShaderParameters!.LayerKey = key;
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// Add before main layer for this item.
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sprite.AddLayer(displacementLayer, index);
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sprite.LayerMapSet(displacementKey, index);
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revealedLayers.Add(displacementKey);
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_displacement.TryAddDisplacement(displacementData, sprite, index, key, revealedLayers);
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}
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}
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers), true);
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}
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/// <summary>
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/// Sets a sprite's gendered mask based on gender (obviously).
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/// </summary>
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/// <param name="sprite">Sprite to modify</param>
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/// <param name="humanoid">Humanoid, to get gender from</param>
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/// <param name="clothing">Clothing component, to get mask sprite type</param>
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private void SetGenderedMask(EntityUid uid, SpriteComponent sprite, ClothingComponent clothing)
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{
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if (!sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var layer))
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return;
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ClothingMask mask;
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string prefix;
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switch (CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex)
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{
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case Sex.Male:
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mask = clothing.MaleMask;
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prefix = "male_";
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break;
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case Sex.Female:
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mask = clothing.FemaleMask;
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prefix = "female_";
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break;
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default:
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mask = clothing.UnisexMask;
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prefix = "unisex_";
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break;
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}
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sprite.LayerSetState(layer, mask switch
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{
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ClothingMask.NoMask => $"{prefix}none",
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ClothingMask.UniformTop => $"{prefix}top",
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_ => $"{prefix}full",
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});
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sprite.LayerSetVisible(layer, true);
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}
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}
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65
Content.Client/DisplacementMap/DisplacementMapSystem.cs
Normal file
65
Content.Client/DisplacementMap/DisplacementMapSystem.cs
Normal file
@@ -0,0 +1,65 @@
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using Content.Shared.DisplacementMap;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Client.DisplacementMap;
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public sealed class DisplacementMapSystem : EntitySystem
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{
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[Dependency] private readonly ISerializationManager _serialization = default!;
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public bool TryAddDisplacement(DisplacementData data, SpriteComponent sprite, int index, string key, HashSet<string> revealedLayers)
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{
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if (data.ShaderOverride != null)
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sprite.LayerSetShader(index, data.ShaderOverride);
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var displacementKey = $"{key}-displacement";
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if (!revealedLayers.Add(displacementKey))
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{
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Log.Warning($"Duplicate key for DISPLACEMENT: {displacementKey}.");
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return false;
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}
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//allows you not to write it every time in the YML
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foreach (var pair in data.SizeMaps)
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{
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pair.Value.CopyToShaderParameters??= new()
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{
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LayerKey = "dummy",
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ParameterTexture = "displacementMap",
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ParameterUV = "displacementUV",
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};
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}
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if (!data.SizeMaps.ContainsKey(32))
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{
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Log.Error($"DISPLACEMENT: {displacementKey} don't have 32x32 default displacement map");
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return false;
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}
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// We choose a displacement map from the possible ones, matching the size with the original layer size.
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// If there is no such a map, we use a standard 32 by 32 one
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var displacementDataLayer = data.SizeMaps[EyeManager.PixelsPerMeter];
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var actualRSI = sprite.LayerGetActualRSI(index);
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if (actualRSI is not null)
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{
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if (actualRSI.Size.X != actualRSI.Size.Y)
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Log.Warning($"DISPLACEMENT: {displacementKey} has a resolution that is not 1:1, things can look crooked");
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var layerSize = actualRSI.Size.X;
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if (data.SizeMaps.ContainsKey(layerSize))
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displacementDataLayer = data.SizeMaps[layerSize];
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}
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var displacementLayer = _serialization.CreateCopy(displacementDataLayer, notNullableOverride: true);
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displacementLayer.CopyToShaderParameters!.LayerKey = key;
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sprite.AddLayer(displacementLayer, index);
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sprite.LayerMapSet(displacementKey, index);
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revealedLayers.Add(displacementKey);
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return true;
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}
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}
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@@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.DisplacementMap;
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using Content.Client.Examine;
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using Content.Client.Strip;
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using Content.Client.Verbs.UI;
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@@ -28,6 +29,7 @@ namespace Content.Client.Hands.Systems
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly StrippableSystem _stripSys = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly DisplacementMapSystem _displacement = default!;
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public event Action<string, HandLocation>? OnPlayerAddHand;
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public event Action<string>? OnPlayerRemoveHand;
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@@ -345,6 +347,10 @@ namespace Content.Client.Hands.Systems
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}
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sprite.LayerSetData(index, layerData);
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//Add displacement maps
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if (handComp.HandDisplacement is not null)
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_displacement.TryAddDisplacement(handComp.HandDisplacement, sprite, index, key, revealedLayers);
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}
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RaiseLocalEvent(held, new HeldVisualsUpdatedEvent(uid, revealedLayers), true);
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@@ -59,18 +59,6 @@ public sealed partial class ClothingComponent : Component
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[DataField("sprite")]
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public string? RsiPath;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maleMask")]
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public ClothingMask MaleMask = ClothingMask.UniformFull;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("femaleMask")]
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public ClothingMask FemaleMask = ClothingMask.UniformFull;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("unisexMask")]
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public ClothingMask UnisexMask = ClothingMask.UniformFull;
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/// <summary>
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/// Name of the inventory slot the clothing is in.
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/// </summary>
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@@ -233,7 +233,6 @@ public abstract class ClothingSystem : EntitySystem
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clothing.ClothingVisuals = otherClothing.ClothingVisuals;
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clothing.EquippedPrefix = otherClothing.EquippedPrefix;
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clothing.RsiPath = otherClothing.RsiPath;
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clothing.FemaleMask = otherClothing.FemaleMask;
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_itemSys.VisualsChanged(uid);
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Dirty(uid, clothing);
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14
Content.Shared/DisplacementMap/DisplacementData.cs
Normal file
14
Content.Shared/DisplacementMap/DisplacementData.cs
Normal file
@@ -0,0 +1,14 @@
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namespace Content.Shared.DisplacementMap;
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[DataDefinition]
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public sealed partial class DisplacementData
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{
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/// <summary>
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/// allows you to attach different maps for layers of different sizes.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<int, PrototypeLayerData> SizeMaps = new();
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[DataField]
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public string? ShaderOverride = "DisplacedStencilDraw";
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}
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@@ -1,3 +1,4 @@
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using Content.Shared.DisplacementMap;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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@@ -76,6 +77,9 @@ public sealed partial class HandsComponent : Component
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(0.5f);
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[DataField]
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public DisplacementData? HandDisplacement;
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}
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[Serializable, NetSerializable]
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@@ -1,4 +1,5 @@
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using Robust.Shared.Containers;
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using Content.Shared.DisplacementMap;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -13,18 +14,21 @@ public sealed partial class InventoryComponent : Component
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[DataField("speciesId")] public string? SpeciesId { get; set; }
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[DataField] public Dictionary<string, SlotDisplacementData> Displacements = [];
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public SlotDefinition[] Slots = Array.Empty<SlotDefinition>();
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public ContainerSlot[] Containers = Array.Empty<ContainerSlot>();
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[DataDefinition]
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public sealed partial class SlotDisplacementData
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{
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[DataField(required: true)]
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public PrototypeLayerData Layer = default!;
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[DataField]
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public Dictionary<string, DisplacementData> Displacements = new();
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[DataField]
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public string? ShaderOverride = "DisplacedStencilDraw";
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}
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/// <summary>
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/// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
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/// </summary>
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[DataField]
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public Dictionary<string, DisplacementData> FemaleDisplacements = new();
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/// <summary>
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/// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
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/// </summary>
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[DataField]
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public Dictionary<string, DisplacementData> MaleDisplacements = new();
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}
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@@ -210,7 +210,6 @@
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sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
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femaleMask: UniformTop
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- type: Tag
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tags:
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- ClownSuit
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@@ -224,7 +223,6 @@
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sprite: Clothing/Uniforms/Jumpsuit/clown_banana.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/clown_banana.rsi
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femaleMask: UniformTop
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- type: Construction
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graph: BananaClownJumpsuit
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node: jumpsuit
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@@ -19,8 +19,6 @@
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- state: mask_null
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map: [ "overlay" ]
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- type: Clothing
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femaleMask: UniformTop
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maleMask: UniformTop
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sprite: Clothing/Uniforms/procedural.rsi
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clothingVisuals:
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jumpsuit:
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@@ -28,8 +28,6 @@
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spawned:
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- id: FoodMeatSpider
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amount: 5
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- type: Inventory
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templateId: arachnid
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- type: Reactive
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reactions:
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- reagents: [Water]
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@@ -80,16 +78,6 @@
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
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# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
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# sprite refactor when
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state: l_leg
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- shader: StencilMask
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map: ["enum.HumanoidVisualLayers.StencilMask"]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: unisex_full
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visible: false
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- map: ["jumpsuit"]
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- map: ["enum.HumanoidVisualLayers.LFoot"]
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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@@ -122,6 +110,9 @@
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sprite: "Effects/creampie.rsi"
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state: "creampie_arachnid"
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visible: false
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- type: Inventory
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templateId: arachnid
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- type: entity
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parent: BaseSpeciesDummy
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@@ -131,4 +122,5 @@
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- type: HumanoidAppearance
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species: Arachnid
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#88w88
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#>88w88<
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@@ -18,16 +18,6 @@
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
|
||||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
|
||||
# sprite refactor when
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
- map: ["enum.HumanoidVisualLayers.LFoot"]
|
||||
- map: ["enum.HumanoidVisualLayers.RFoot"]
|
||||
@@ -307,14 +297,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
- map: ["enum.HumanoidVisualLayers.LFoot"]
|
||||
- map: ["enum.HumanoidVisualLayers.RFoot"]
|
||||
|
||||
@@ -82,8 +82,6 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
- type: Speech
|
||||
speechVerb: Plant
|
||||
- type: Vocal
|
||||
@@ -101,13 +99,27 @@
|
||||
actionPrototype: DionaGibAction
|
||||
allowedStates:
|
||||
- Dead
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobDionaDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
- type: HumanoidAppearance
|
||||
species: Diona
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -56,6 +56,13 @@
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -64,3 +71,10 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
scale: 1, 0.8
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -40,6 +40,14 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -48,3 +56,10 @@
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Gingerbread
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -20,8 +20,25 @@
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobHumanDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
@@ -76,16 +76,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
|
||||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
|
||||
# sprite refactor when
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: [ "jumpsuit" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LHand" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RHand" ]
|
||||
@@ -118,6 +108,14 @@
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_moth"
|
||||
visible: false
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -126,3 +124,11 @@
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Moth
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
@@ -26,8 +26,6 @@
|
||||
spawned:
|
||||
- id: FoodMeatLizard
|
||||
amount: 5
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
- type: LizardAccent
|
||||
- type: Speech
|
||||
speechSounds: Lizard
|
||||
@@ -62,6 +60,15 @@
|
||||
types:
|
||||
Heat : 1.5 #per second, scales with temperature & other constants
|
||||
- type: Wagging
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -77,5 +84,11 @@
|
||||
- HeadSide
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
#Weh
|
||||
|
||||
@@ -102,11 +102,25 @@
|
||||
- type: FireVisuals
|
||||
alternateState: Standing
|
||||
- type: FlashImmunity
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobSkeletonPersonDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Skeleton
|
||||
- type: HumanoidAppearance
|
||||
species: Skeleton
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -109,11 +109,25 @@
|
||||
types:
|
||||
Asphyxiation: -1.0
|
||||
maxSaturation: 15
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanDummy
|
||||
id: MobSlimePersonDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: SlimePerson
|
||||
- type: HumanoidAppearance
|
||||
species: SlimePerson
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -14,42 +14,6 @@
|
||||
- type: HumanoidAppearance
|
||||
species: Vox
|
||||
#- type: VoxAccent # Not yet coded
|
||||
- type: Inventory
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
copyToShaderParameters:
|
||||
# Value required, provide a dummy. Gets overridden when applied.
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
eyes:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
gloves:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
back:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
- type: Speech
|
||||
speechVerb: Vox
|
||||
speechSounds: Vox
|
||||
@@ -126,6 +90,39 @@
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_vox" # Not default
|
||||
visible: false
|
||||
- type: Inventory
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
eyes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
gloves:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
back:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
ears:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: ears
|
||||
shoes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: shoes
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -140,36 +137,32 @@
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
copyToShaderParameters:
|
||||
# Value required, provide a dummy. Gets overridden when applied.
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
eyes:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
gloves:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
back:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
ears:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: ears
|
||||
shoes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: shoes
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 275 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by TheShuEd",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"load": {
|
||||
"srgb": false
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "jumpsuit-female",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/ears.png
Normal file
BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/ears.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 245 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "jumpsuit state made by PJB3005. back, hand, and eyes states made by Flareguy",
|
||||
"copyright": "jumpsuit state made by PJB3005. back, hand, and eyes states made by Flareguy, ears and shoes made by TheShuEd",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
@@ -22,9 +22,17 @@
|
||||
"name": "hand",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "ears",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "eyes",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "shoes",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/shoes.png
Normal file
BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/shoes.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 341 B |
Reference in New Issue
Block a user