Displacement maps big update (#30093)

* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
This commit is contained in:
Ed
2024-07-23 12:04:09 +03:00
committed by GitHub
parent 4ff34458cf
commit 918709cb47
26 changed files with 352 additions and 228 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.DisplacementMap;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
@@ -76,6 +77,9 @@ public sealed partial class HandsComponent : Component
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(0.5f);
[DataField]
public DisplacementData? HandDisplacement;
}
[Serializable, NetSerializable]