Displacement maps big update (#30093)
* split logic into own system * add support for different size displacement maps * some clothes may not use displacement maps * displacement maps spport hand sprites * Update DisplacementMapSystem.cs * rename things * fuck stencilmask * fix bugs * no masks * Update jumpsuits.yml * fix species specific sprites * Update ClothingSystem.cs * shoes + ears displacement, some bugfix * Update DisplacementMapSystem.cs
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@@ -1,3 +1,4 @@
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using Content.Shared.DisplacementMap;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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@@ -76,6 +77,9 @@ public sealed partial class HandsComponent : Component
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(0.5f);
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[DataField]
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public DisplacementData? HandDisplacement;
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}
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[Serializable, NetSerializable]
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