Displacement maps big update (#30093)

* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
This commit is contained in:
Ed
2024-07-23 12:04:09 +03:00
committed by GitHub
parent 4ff34458cf
commit 918709cb47
26 changed files with 352 additions and 228 deletions

View File

@@ -0,0 +1,14 @@
namespace Content.Shared.DisplacementMap;
[DataDefinition]
public sealed partial class DisplacementData
{
/// <summary>
/// allows you to attach different maps for layers of different sizes.
/// </summary>
[DataField(required: true)]
public Dictionary<int, PrototypeLayerData> SizeMaps = new();
[DataField]
public string? ShaderOverride = "DisplacedStencilDraw";
}