Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -16,6 +16,8 @@ namespace Content.Client.Popups;
/// </summary>
public sealed class PopupOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
private readonly IConfigurationManager _configManager;
private readonly IEntityManager _entManager;
private readonly IPlayerManager _playerMgr;
@@ -48,7 +50,7 @@ public sealed class PopupOverlay : Overlay
_popup = popup;
_controller = controller;
_shader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
_shader = protoManager.Index(UnshadedShader).Instance();
}
protected override void Draw(in OverlayDrawArgs args)