Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -10,6 +10,8 @@ namespace Content.Client.Paper.UI;
[GenerateTypedNameReferences]
public sealed partial class StampLabel : Label
{
private static readonly ProtoId<ShaderPrototype> PaperStamp = "PaperStamp";
/// A scale that's applied to the text to ensure it
/// fits in the allowed space.
private Vector2 _textScaling = Vector2.One;
@@ -26,7 +28,7 @@ public sealed partial class StampLabel : Label
RobustXamlLoader.Load(this);
var prototypes = IoCManager.Resolve<IPrototypeManager>();
_stampShader = prototypes.Index<ShaderPrototype>("PaperStamp").InstanceUnique();
_stampShader = prototypes.Index(PaperStamp).InstanceUnique();
}
protected override Vector2 MeasureOverride(Vector2 availableSize)