Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -7,17 +7,14 @@ namespace Content.Client.Interactable.Components
[RegisterComponent]
public sealed partial class InteractionOutlineComponent : Component
{
private static readonly ProtoId<ShaderPrototype> ShaderInRange = "SelectionOutlineInrange";
private static readonly ProtoId<ShaderPrototype> ShaderOutOfRange = "SelectionOutline";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private const float DefaultWidth = 1;
[ValidatePrototypeId<ShaderPrototype>]
private const string ShaderInRange = "SelectionOutlineInrange";
[ValidatePrototypeId<ShaderPrototype>]
private const string ShaderOutOfRange = "SelectionOutline";
private bool _inRange;
private ShaderInstance? _shader;
private int _lastRenderScale;
@@ -65,7 +62,7 @@ namespace Content.Client.Interactable.Components
{
var shaderName = inRange ? ShaderInRange : ShaderOutOfRange;
var instance = _prototypeManager.Index<ShaderPrototype>(shaderName).InstanceUnique();
var instance = _prototypeManager.Index(shaderName).InstanceUnique();
instance.SetParameter("outline_width", DefaultWidth * renderScale);
return instance;
}