Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -13,6 +13,8 @@ namespace Content.Client.Explosion;
[UsedImplicitly]
public sealed class ExplosionOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
@@ -26,7 +28,7 @@ public sealed class ExplosionOverlay : Overlay
public ExplosionOverlay(SharedAppearanceSystem appearanceSystem)
{
IoCManager.InjectDependencies(this);
_shader = _proto.Index<ShaderPrototype>("unshaded").Instance();
_shader = _proto.Index(UnshadedShader).Instance();
_transformSystem = _entMan.System<SharedTransformSystem>();
_appearance = appearanceSystem;
}