Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -12,6 +12,8 @@ namespace Content.Client.Drugs;
public sealed class RainbowOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> Shader = "Rainbow";
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -41,7 +43,7 @@ public sealed class RainbowOverlay : Overlay
_statusEffects = _sysMan.GetEntitySystem<SharedStatusEffectsSystem>();
_rainbowShader = _prototypeManager.Index<ShaderPrototype>("Rainbow").InstanceUnique();
_rainbowShader = _prototypeManager.Index(Shader).InstanceUnique();
_config.OnValueChanged(CCVars.ReducedMotion, OnReducedMotionChanged, invokeImmediately: true);
}