Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -10,6 +10,8 @@ namespace Content.Client.Drowsiness;
public sealed class DrowsinessOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> Shader = "Drowsiness";
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -33,7 +35,7 @@ public sealed class DrowsinessOverlay : Overlay
_statusEffects = _sysMan.GetEntitySystem<SharedStatusEffectsSystem>();
_drowsinessShader = _prototypeManager.Index<ShaderPrototype>("Drowsiness").InstanceUnique();
_drowsinessShader = _prototypeManager.Index(Shader).InstanceUnique();
}
protected override void FrameUpdate(FrameEventArgs args)