Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later
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@@ -10,6 +10,8 @@ namespace Content.Client.Drowsiness;
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public sealed class DrowsinessOverlay : Overlay
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{
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private static readonly ProtoId<ShaderPrototype> Shader = "Drowsiness";
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -33,7 +35,7 @@ public sealed class DrowsinessOverlay : Overlay
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_statusEffects = _sysMan.GetEntitySystem<SharedStatusEffectsSystem>();
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_drowsinessShader = _prototypeManager.Index<ShaderPrototype>("Drowsiness").InstanceUnique();
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_drowsinessShader = _prototypeManager.Index(Shader).InstanceUnique();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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