Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later
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@@ -14,6 +14,8 @@ namespace Content.Client.DoAfter;
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public sealed class DoAfterOverlay : Overlay
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{
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private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
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private readonly IEntityManager _entManager;
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private readonly IGameTiming _timing;
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private readonly IPlayerManager _player;
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@@ -50,7 +52,7 @@ public sealed class DoAfterOverlay : Overlay
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var sprite = new SpriteSpecifier.Rsi(new("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_unshadedShader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
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_unshadedShader = protoManager.Index(UnshadedShader).Instance();
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}
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protected override void Draw(in OverlayDrawArgs args)
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