Validate ShaderPrototype IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
This commit is contained in:
Tayrtahn
2025-07-03 21:11:31 -04:00
committed by GitHub
parent fba22e831d
commit 9186b65b14
36 changed files with 130 additions and 68 deletions

View File

@@ -7,6 +7,8 @@ namespace Content.Client.Cooldown
{
public sealed class CooldownGraphic : Control
{
private static readonly ProtoId<ShaderPrototype> Shader = "CooldownAnimation";
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
@@ -15,7 +17,7 @@ namespace Content.Client.Cooldown
public CooldownGraphic()
{
IoCManager.InjectDependencies(this);
_shader = _protoMan.Index<ShaderPrototype>("CooldownAnimation").InstanceUnique();
_shader = _protoMan.Index(Shader).InstanceUnique();
}
/// <summary>