Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later
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@@ -8,6 +8,8 @@ namespace Content.Client.CombatMode
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{
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public sealed class ColoredScreenBorderOverlay : Overlay
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{
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private static readonly ProtoId<ShaderPrototype> Shader = "ColoredScreenBorder";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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@@ -16,7 +18,7 @@ namespace Content.Client.CombatMode
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public ColoredScreenBorderOverlay()
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{
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IoCManager.InjectDependencies(this);
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_shader = _prototypeManager.Index<ShaderPrototype>("ColoredScreenBorder").Instance();
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_shader = _prototypeManager.Index(Shader).Instance();
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}
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protected override void Draw(in OverlayDrawArgs args)
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