Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -8,6 +8,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Materials;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Tools.EntitySystems;
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@@ -25,6 +26,7 @@ namespace Content.Shared.Storage.EntitySystems;
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/// </summary>
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public sealed class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly IngestionSystem _ingestion = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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@@ -41,7 +43,7 @@ public sealed class SecretStashSystem : EntitySystem
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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SubscribeLocalEvent<SecretStashComponent, GotReclaimedEvent>(OnReclaimed);
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SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ToolOpenableSystem), typeof(AnchorableSystem) });
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SubscribeLocalEvent<SecretStashComponent, AfterFullyEatenEvent>(OnEaten);
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SubscribeLocalEvent<SecretStashComponent, FullyEatenEvent>(OnFullyEaten);
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SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SecretStashComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
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}
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@@ -61,7 +63,7 @@ public sealed class SecretStashSystem : EntitySystem
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DropContentsAndAlert(entity, args.ReclaimerCoordinates);
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}
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private void OnEaten(Entity<SecretStashComponent> entity, ref AfterFullyEatenEvent args)
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private void OnFullyEaten(Entity<SecretStashComponent> entity, ref FullyEatenEvent args)
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{
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// TODO: When newmed is finished should do damage to teeth (Or something like that!)
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var damage = entity.Comp.DamageEatenItemInside;
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