Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -36,7 +36,7 @@ public sealed partial class OpenableComponent : Component
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/// Text shown when examining and its open.
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/// </summary>
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[DataField]
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public LocId ExamineText = "drink-component-on-examine-is-opened";
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public LocId ExamineText = "openable-component-on-examine-is-opened";
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/// <summary>
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/// The locale id for the popup shown when IsClosed is called and closed. Needs a "owner" entity argument passed to it.
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@@ -44,7 +44,7 @@ public sealed partial class OpenableComponent : Component
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/// It's still generic enough that you should change it if you make openable non-drinks, i.e. unwrap it first, peel it first.
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/// </summary>
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[DataField]
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public LocId ClosedPopup = "drink-component-try-use-drink-not-open";
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public LocId ClosedPopup = "openable-component-try-use-closed";
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/// <summary>
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/// Text to show in the verb menu for the "Open" action.
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