Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,9 +1,11 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.Nutrition.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// Entities with this component occasionally spill some of their drink when drinking.
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/// Entities with this component occasionally spill some of the solution they're ingesting.
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/// </summary>
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[RegisterComponent]
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public sealed partial class MessyDrinkerComponent : Component
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@@ -17,6 +19,12 @@ public sealed partial class MessyDrinkerComponent : Component
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[DataField]
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public FixedPoint2 SpillAmount = 1.0;
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/// <summary>
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/// The types of food prototypes we can spill
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/// </summary>
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[DataField]
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public List<ProtoId<EdiblePrototype>> SpillableTypes = new List<ProtoId<EdiblePrototype>> { "Drink" };
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[DataField]
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public LocId? SpillMessagePopup;
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}
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