Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -38,7 +38,7 @@ public sealed class SharpSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: [typeof(UtensilSystem)]);
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: [typeof(IngestionSystem)]);
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SubscribeLocalEvent<SharpComponent, SharpDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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