Add egg laying + chicken/duck improvements (#9518)

This commit is contained in:
Kara
2022-07-09 02:48:16 -07:00
committed by GitHub
parent 50fc190f7f
commit 9168fc629c
10 changed files with 213 additions and 0 deletions

View File

@@ -0,0 +1,55 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Animals.Components;
/// <summary>
/// This component handles animals which lay eggs (or some other item) on a timer, using up hunger to do so.
/// It also grants an action to players who are controlling these entities, allowing them to do it manually.
/// </summary>
[RegisterComponent]
public sealed class EggLayerComponent : Component
{
[DataField("eggLayAction", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string EggLayAction = "AnimalLayEgg";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("hungerUsage")]
public float HungerUsage = 60f;
/// <summary>
/// Minimum cooldown used for the automatic egg laying.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggLayCooldownMin")]
public float EggLayCooldownMin = 60f;
/// <summary>
/// Maximum cooldown used for the automatic egg laying.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggLayCooldownMax")]
public float EggLayCooldownMax = 120f;
/// <summary>
/// Set during component init.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentEggLayCooldown;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("eggSpawn", required: true)]
public List<EntitySpawnEntry> EggSpawn = default!;
[DataField("eggLaySound")]
public SoundSpecifier EggLaySound = new SoundPathSpecifier("/Audio/Effects/pop.ogg");
[DataField("accumulatedFrametime")]
public float AccumulatedFrametime;
}
public sealed class EggLayInstantActionEvent : InstantActionEvent {}

View File

@@ -0,0 +1,95 @@
using Content.Server.Actions;
using Content.Server.Animals.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Animals.Systems;
public sealed class EggLayerSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EggLayerComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EggLayerComponent, EggLayInstantActionEvent>(OnEggLayAction);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var eggLayer in EntityQuery<EggLayerComponent>())
{
// Players should be using the action.
if (HasComp<ActorComponent>(eggLayer.Owner))
return;
eggLayer.AccumulatedFrametime += frameTime;
if (eggLayer.AccumulatedFrametime < eggLayer.CurrentEggLayCooldown)
continue;
eggLayer.AccumulatedFrametime -= eggLayer.CurrentEggLayCooldown;
eggLayer.CurrentEggLayCooldown = _random.NextFloat(eggLayer.EggLayCooldownMin, eggLayer.EggLayCooldownMax);
TryLayEgg(eggLayer.Owner, eggLayer);
}
}
private void OnComponentInit(EntityUid uid, EggLayerComponent component, ComponentInit args)
{
if (!_prototype.TryIndex<InstantActionPrototype>(component.EggLayAction, out var action))
return;
_actions.AddAction(uid, new InstantAction(action), uid);
component.CurrentEggLayCooldown = _random.NextFloat(component.EggLayCooldownMin, component.EggLayCooldownMax);
}
private void OnEggLayAction(EntityUid uid, EggLayerComponent component, EggLayInstantActionEvent args)
{
args.Handled = TryLayEgg(uid, component);
}
public bool TryLayEgg(EntityUid uid, EggLayerComponent? component)
{
if (!Resolve(uid, ref component))
return false;
// Allow infinitely laying eggs if they can't get hungry
if (TryComp<HungerComponent>(uid, out var hunger))
{
if (hunger.CurrentHunger < component.HungerUsage)
{
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-too-hungry"), uid, Filter.Entities(uid));
return false;
}
hunger.CurrentHunger -= component.HungerUsage;
}
foreach (var ent in EntitySpawnCollection.GetSpawns(component.EggSpawn, _random))
{
Spawn(ent, Transform(uid).Coordinates);
}
// Sound + popups
SoundSystem.Play(component.EggLaySound.GetSound(), Filter.Pvs(uid), uid, component.EggLaySound.Params);
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-user"), uid, Filter.Entities(uid));
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-others", ("entity", uid)), uid, Filter.PvsExcept(uid));
return true;
}
}

View File

@@ -12,12 +12,14 @@ namespace Content.Shared.Storage;
[DataDefinition]
public struct EntitySpawnEntry : IPopulateDefaultValues
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string PrototypeId;
/// <summary>
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("prob")] public float SpawnProbability;
/// <summary>
@@ -41,8 +43,10 @@ public struct EntitySpawnEntry : IPopulateDefaultValues
/// </code>
/// </example>
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("orGroup")] public string? GroupId;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("amount")] public int Amount;
/// <summary>
@@ -50,6 +54,7 @@ public struct EntitySpawnEntry : IPopulateDefaultValues
/// If this is lesser or equal to <see cref="Amount"/>, it will spawn <see cref="Amount"/> exactly.
/// Otherwise, it chooses a random value between <see cref="Amount"/> and <see cref="MaxAmount"/> on spawn.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxAmount")] public int MaxAmount;
public void PopulateDefaultValues()

View File

@@ -37,3 +37,5 @@ The following sounds are taken from TGstation github (licensed under CC by 3.0):
demon_consume.ogg: taken at https://github.com/tgstation/tgstation/commit/d4f678a1772007ff8d7eddd21cf7218c8e07bfc0
demon_dies.ogg: taken at https://github.com/tgstation/tgstation/commit/d4f678a1772007ff8d7eddd21cf7218c8e07bfc0
pop.ogg licensed under CC0 1.0 by mirrorcult

Binary file not shown.

View File

@@ -46,3 +46,15 @@ accent-words-generic-aggressive-1 = Grr!
accent-words-generic-aggressive-2 = Rrrr!
accent-words-generic-aggressive-3 = Grr...
accent-words-generic-aggressive-4 = Grrow!!
# Duck
accent-words-duck-1 = Quack!
accent-words-duck-2 = Quack.
accent-words-duck-3 = Quack?
accent-words-duck-4 = Quack quack!
# Chicken
accent-words-chicken-1 = Cluck!
accent-words-chicken-2 = Cluck.
accent-words-chicken-3 = Cluck?
accent-words-chicken-4 = Cluck cluck!

View File

@@ -0,0 +1,6 @@
action-name-lay-egg = Lay egg
action-description-lay-egg = Uses hunger to lay an egg.
action-popup-lay-egg-user = You lay an egg.
action-popup-lay-egg-others = {CAPITALIZE(THE($entity))} lays an egg.
action-popup-lay-egg-too-hungry = You need more food before you can lay another egg!

View File

@@ -69,3 +69,11 @@
icon: Objects/Weapons/Melee/shields.rsi/teleriot-icon.png
iconOn: Objects/Weapons/Melee/shields.rsi/teleriot-on.png
event: !type:ToggleActionEvent
- type: instantAction
id: AnimalLayEgg
name: action-name-lay-egg
description: action-description-lay-egg
icon: Objects/Consumable/Food/egg.rsi/icon.png
useDelay: 60
serverEvent: !type:EggLayInstantActionEvent

View File

@@ -193,6 +193,13 @@
path: /Audio/Animals/chicken_cluck_happy.ogg
- type: Bloodstream
bloodMaxVolume: 100
- type: EggLayer
eggSpawn:
- id: FoodEgg
- type: ReplacementAccent
accent: chicken
- type: SentienceTarget
flavorKind: organic
- type: entity
name: mallard duck #Quack
@@ -237,6 +244,13 @@
path: /Audio/Animals/duck_quack_happy.ogg
- type: Bloodstream
bloodMaxVolume: 100
- type: EggLayer
eggSpawn:
- id: FoodEgg
- type: ReplacementAccent
accent: duck
- type: SentienceTarget
flavorKind: organic
- type: entity
name: white duck #Quack

View File

@@ -62,3 +62,19 @@
- accent-words-generic-aggressive-2
- accent-words-generic-aggressive-3
- accent-words-generic-aggressive-4
- type: accent
id: duck
words:
- accent-words-duck-1
- accent-words-duck-2
- accent-words-duck-3
- accent-words-duck-4
- type: accent
id: chicken
words:
- accent-words-chicken-1
- accent-words-chicken-2
- accent-words-chicken-3
- accent-words-chicken-4