Optimise emergency lights a bit (#4567)

* Optimise emergency lights a bit

* Fixes

* Delete the failing test, sinple

* Revert "Delete the failing test, sinple"

This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3.

* Start server and fix test

It just werks
This commit is contained in:
metalgearsloth
2021-09-27 14:51:17 +10:00
committed by GitHub
parent c298a8dc8e
commit 91665cf0e6
8 changed files with 141 additions and 47 deletions

View File

@@ -1,8 +1,29 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Light.Component
{
[NetworkedComponent]
public abstract class SharedEmergencyLightComponent : Robust.Shared.GameObjects.Component
{
public override string Name => "EmergencyLight";
public bool Enabled { get; set; } = false;
}
[Serializable, NetSerializable]
public sealed class EmergencyLightComponentState : ComponentState
{
public bool Enabled;
public EmergencyLightComponentState(bool enabled)
{
Enabled = enabled;
}
}
[Serializable, NetSerializable]
public enum EmergencyLightVisuals
{