Optimise emergency lights a bit (#4567)
* Optimise emergency lights a bit * Fixes * Delete the failing test, sinple * Revert "Delete the failing test, sinple" This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3. * Start server and fix test It just werks
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@@ -1,8 +1,29 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Light.Component
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{
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[NetworkedComponent]
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public abstract class SharedEmergencyLightComponent : Robust.Shared.GameObjects.Component
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{
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public override string Name => "EmergencyLight";
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public bool Enabled { get; set; } = false;
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}
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[Serializable, NetSerializable]
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public sealed class EmergencyLightComponentState : ComponentState
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{
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public bool Enabled;
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public EmergencyLightComponentState(bool enabled)
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{
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Enabled = enabled;
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}
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}
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[Serializable, NetSerializable]
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public enum EmergencyLightVisuals
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{
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