Optimise emergency lights a bit (#4567)

* Optimise emergency lights a bit

* Fixes

* Delete the failing test, sinple

* Revert "Delete the failing test, sinple"

This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3.

* Start server and fix test

It just werks
This commit is contained in:
metalgearsloth
2021-09-27 14:51:17 +10:00
committed by GitHub
parent c298a8dc8e
commit 91665cf0e6
8 changed files with 141 additions and 47 deletions

View File

@@ -4,6 +4,7 @@ using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
@@ -14,8 +15,7 @@ namespace Content.IntegrationTests.Tests
[Test]
public async Task Test()
{
var client = StartClient();
await client.WaitIdleAsync();
var (client, _) = await StartConnectedServerClientPair();
var prototypeManager = client.ResolveDependency<IPrototypeManager>();
var resourceCache = client.ResolveDependency<IResourceCache>();