Fixes borgs not being able to check their laws in crit (#34133)
* fix * fix2
This commit is contained in:
@@ -4,6 +4,8 @@
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description: View the laws that you must follow.
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description: View the laws that you must follow.
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components:
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components:
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- type: InstantAction
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- type: InstantAction
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checkCanInteract: false
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checkConsciousness: false
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itemIconStyle: NoItem
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itemIconStyle: NoItem
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icon:
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icon:
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sprite: Interface/Actions/actions_borg.rsi
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sprite: Interface/Actions/actions_borg.rsi
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@@ -44,6 +44,8 @@
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description: View the laws that you must follow.
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description: View the laws that you must follow.
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components:
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components:
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- type: InstantAction
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- type: InstantAction
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checkCanInteract: false
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checkConsciousness: false
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priority: -3
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priority: -3
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itemIconStyle: NoItem
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itemIconStyle: NoItem
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icon:
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icon:
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@@ -65,6 +65,7 @@
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interfaces:
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interfaces:
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enum.SiliconLawsUiKey.Key:
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enum.SiliconLawsUiKey.Key:
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type: SiliconLawBoundUserInterface
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type: SiliconLawBoundUserInterface
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requireInputValidation: false
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enum.BorgUiKey.Key:
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enum.BorgUiKey.Key:
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type: BorgBoundUserInterface
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type: BorgBoundUserInterface
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enum.StrippingUiKey.Key:
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enum.StrippingUiKey.Key:
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@@ -424,6 +424,7 @@
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interfaces:
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interfaces:
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enum.SiliconLawsUiKey.Key:
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enum.SiliconLawsUiKey.Key:
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type: SiliconLawBoundUserInterface
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type: SiliconLawBoundUserInterface
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requireInputValidation: false
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- type: ComplexInteraction
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- type: ComplexInteraction
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- type: Actions
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- type: Actions
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- type: Access
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- type: Access
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