Make anomalies harder (#16760)
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@@ -139,7 +139,9 @@ public abstract class SharedAnomalySystem : EntitySystem
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ChangeAnomalySeverity(uid, GetSeverityIncreaseFromGrowth(component), component);
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}
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var stability = Random.NextFloat(-component.PulseStabilityVariation, component.PulseStabilityVariation);
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var minStability = component.PulseStabilityVariation.X * component.Severity;
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var maxStability = component.PulseStabilityVariation.Y * component.Severity;
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var stability = Random.NextFloat(minStability, maxStability);
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ChangeAnomalyStability(uid, stability, component);
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Log.Add(LogType.Anomaly, LogImpact.Medium, $"Anomaly {ToPrettyString(uid)} pulsed with severity {component.Severity}.");
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