Make anomalies harder (#16760)

This commit is contained in:
Nemanja
2023-05-24 23:28:40 -04:00
committed by GitHub
parent 945d026406
commit 91585f5efb
4 changed files with 12 additions and 9 deletions

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@@ -103,14 +103,16 @@ public sealed class AnomalyComponent : Component
/// A percentage by which the length of a pulse might vary.
/// </summary>
[DataField("pulseVariation")]
public float PulseVariation = .1f;
public float PulseVariation = 0.1f;
/// <summary>
/// The largest value by which the anomaly will vary in stability for each pulse.
/// In simple terms, every pulse, stability changes from a range of -this_value to this_value
/// The range that an anomaly's stability can vary each pulse. Scales with severity.
/// </summary>
/// <remarks>
/// This is more likely to trend upwards than donwards, because that's funny
/// </remarks>
[DataField("pulseStabilityVariation")]
public float PulseStabilityVariation = 0.05f;
public Vector2 PulseStabilityVariation = (-0.125f, 0.20f);
/// <summary>
/// The sound played when an anomaly pulses
@@ -180,7 +182,7 @@ public sealed class AnomalyComponent : Component
/// This doesn't include the point bonus for being unstable.
/// </summary>
[DataField("maxPointsPerSecond")]
public int MaxPointsPerSecond = 100;
public int MaxPointsPerSecond = 75;
/// <summary>
/// The multiplier applied to the point value for the