Dispose storage windows on state change (#20095)
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@@ -1,10 +1,11 @@
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using Content.Client.Gameplay;
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using Content.Client.Storage.Systems;
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using Content.Shared.Storage;
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using Robust.Client.UserInterface.Controllers;
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namespace Content.Client.Storage.UI;
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public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>
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public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>, IOnStateExited<GameplayState>
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{
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// This is mainly to keep legacy functionality for now.
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private readonly Dictionary<EntityUid, StorageWindow> _storageWindows = new();
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@@ -57,4 +58,14 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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{
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system.StorageUpdated -= OnStorageUpdate;
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}
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public void OnStateExited(GameplayState state)
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{
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foreach (var window in _storageWindows.Values)
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{
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window.Dispose();
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}
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_storageWindows.Clear();
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}
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}
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